Video Game Theory – A Vicious Cycle
A game is simply a structured type of play, often undertaken for fun or entertainment, and at times used as a teaching tool. Games are quite different from work, that is often F95ZONE carried out merely for recreation, and from literature, that is often more often a reflection of cultural or aesthetic values. Game designers and developers use the concepts of these disciplines to help them create games. The objective of most games is to achieve some goal, though this goal may be to achieve a set result rather than a definite goal. The outcome of a game can be a sequence of events, or a single event.
A game is considered to be successful when players have a great time playing it, both individually and together. Although, the outcome of the game may not always be in anyone’s control. Games with very complex plots, where the consequences of every action can be changed, or with very intricate rules and regulations, also tend to have very high scores. Therefore, the players who enjoy playing these games tend to play for long periods, accumulating large sums of winnings. A major part of the game theory is that equilibrium is the driving force behind the game. If a player loses then that person will need to either change their strategy, or change the odds of their opponents.
The prisoner and dictator game theory is one of the most popular theories of gaming. This concept states that two players can engage in a “prisoner and Dictator” game. In this game, one player assumes the role of the prison warden while another player assumes the role of the dictator. Both players are unaware of the other, nor do they know who is the jailer or dictator. The goal of this game is for one player to completely isolate their opponent, preventing them from ever making contact with the other. If this player is successful, then they have successfully isolated and confined their opponent to the confines of the prison yard.
The Prisoner and Dictator Game theory has been around for a long time, but it was not until the rise of the PC and the Video Game consoles that this theory truly began to prosper. In the PC games of the eighties and nineties, people would often play with this theory by getting each character to do one thing (such as getting a cop to walk into a room) and then moving on to the next. Often, however, a player may get so consumed by their enjoyment of the game that they fail to pay enough attention to the basics of the law. The result is that they can easily manipulate the game in order to get what they want, regardless of whether or not the rest of the players are guilty of doing the same. Many people have been accused of “systemic manipulation”, in which they try to get more power than other players because they think they can.
In video games, the prisoner and dictator game theory can be applied in two different ways. First, the players can systemically move to take over the virtual world, thus asserting total power over all those within their reach. Secondly, the players can actually move the focus of the virtual game away from the real-world dilemma and pretend that the focus is on them.
This second method is more common than the first since it is easier for people to remember. If the player is in a real-world dilemma that cannot be solved, they will immediately shift their focus to the game theory and try to make the situation more interesting. However, this is not the ideal way to play; if the two players are in a virtual prison and each player tries to get the other to confess, then neither player will have much of a difficulty with the dilemma. Therefore, both players will be tempted to simply keep playing without resolving the problem, thereby falling into a vicious cycle that results in everyone becoming addicted to prison games.